![]() This is what I didn't like about A Bird Story and the description of this one makes me think this one isn't likely to be any better (however, A Bird Story was very focused and also lacked distraction from the aspects I didn't like). I can overlook some of that at times (Falcom does that all the time, for example, but I think their stories are generally decent in other ways) but it still makes the story much worse. To Vogel's list of video game story banes I would add having the world behave in an unpredictable way as needed to perform a plot twist (in good writing, the reader and characters in the story are almost always aware of how the world works before it matters to the plot). I don't consider the story being interactive to be necessary, although it can be used to good effect (even though usually the choices make little difference). I'm not a big fan of Jeff Vogel's writing either, although I'd agree that by doing something a bit different he manages to have a better story than most games (at least English language games, it seems like Japanese games often have much more emphasis on story, although certainly there are still plenty of Japanese games with bad stories). I liked the To The Moon story overall but I didn't like A Bird Story so I'm going to wait until Finding Paradise is very inexpensive before giving them a try again. PS: I've checked the links you've provided (thanks!) - and I can see now these games are not just "not your cup of coffee", you genuinely hate these things :D too bad, there are really some awesome gems out there if you let them )ĭarvond: When I checked the Freebird website years ago they explicitly said that a movie in game form is what they are doing. I'm pretty certain that the storybuilding was the reason for that award (I wouldn't dare to define what's "innovation" in games but I can tell you To the Moon is definitely among the most impactful short stories I've ever experienced in a game since 1988) and I love me a great story, anywhere, be it a movie, a game or a book! but I like watching movies :) I also like playing games that come close to the feeling of being a movie. ok, I understand it's not your cup of coffee. have made is a walking sim with extra steps. If I wanted to watch something that looked like a dated flash cartoon from the 2000s, I'd go do that. Intrigue, good worldbuilding across vast landscapes, a slow buildup, a few reveals, and this is the important bit, interactive. I prefer my stories a bit more Jeff Vogel shaped.
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